Note that players with some persuasion ability can easily bribe him to lie in court; this gives you a minor Dark side hit, but will help out your case later on, so you should do it unless you're really into role-playing the virtuous path. Speak with Jana Lorso in Czerka and/or Chodo Habat at the Ithorian Compound, and find your equipment in Entertainment 081. The third rank doubles the point bonus, meaning that if you achieved the third rank of this feat at level 12, you'd still possess the 12 extra vitality from the first rank, but also instantaneously gain another 12 points. Run over to Chodos office and take down all the mercenaries. Make sure you have Speed activated, then destroy all of the Jedi capsules in one run, if possible, while avoiding Malak as best you can. While there are some occasions where the ability to reprogram all of the droids in an area to fight alongside of your party is useful, the designers have carefully made sure that computer use is never a required skill for passing through an area; thus, there's never any situation where the ability to hack a computer is absolutely required, or will accomplish anything that can't be achieved with the use of brute force, or the security skill. To the west of the armory is the base's command room, where a Benedict Arnold offers to give you information in exchange for letting him live (you can kill him after he spills his guts, if you wish, for Dark side points). There's also a quasi-cardshark named Furko here who'll offer to play you a few times, with escalating wagers and more difficult side decks as you progress. If you sided with Bastila, Carth acts like a baby after being told of the little plot twist. Why? Even Sith troopers usually resort to melee combat when they're closed in upon. ), After you pass the first test, return to Dorak and learn a bit about lightsabers. Your character takes a Dark side hit, sure, but Juhani immediately changes her mind about the morality of her action. You could use B-4D4 to get into the mainframe." This is the shifty little droid mechanic. The TSF forces will arrive and place you under house arrest. There are two entrances to the Sewers; the entrance directly to the north of the settlement's exit is closer to Zaalbar's location, so go through that one. You can take them out with one shot of your sonic emitter, but, to keep things even, they can kill you in one shot as well. Also, in the Graphics options section type a line that says . 6) Arms Deal This is the location for a Dark Side quest from Luxa in the Cantina. You guessed it; it's time for some solo mode action. Rather, the repair skill merely reduces the number of parts required to repair a broken droid, allowing you to save one part for every four ranks you possess. Once you've broken into the terminal, you can open all of the cell doors in the prison, which lets out all of the Rodian crazies, then activate the emergency riot system, which will kill all of the Rodians and Sith in the hallway. Once you find the holocron, bring it back to Helena in the cantina. The same general tactics from the beginning of the fight will hold true for the duration: increase the number of attacks you get per round, without sacrificing attack bonus, while maintaining a constant energy shield and keeping your vitality above the halfway mark. To illustrate by way of an example, assume you have a character with a security skill of 10 that is attempting to pick a lock during the middle of a battle. Show your papers, then ask them about the other patrol that was reportedly lost. If you follow the advice from the datapad, you'll learn that the correct route is to follow an H pattern, and thus you'll find the solution to be, from the perspective of the door that you came through: After passing through the puzzle room, you'll gain access to a Rakata computer, which can unlock the doors to the upper level for you. (0/4). (This can come in fairly handy towards the *cough* end of the game.) "If you controlled B-4D4, you could walk right in." "You mean, B-4D4 could walk right in." "Right, whatever. Explore the settlement; be sure to talk to Gendar, at the very least, and note that there is a healer within the settlement--you're going to need healing pretty soon. While soldiers are obviously the best class for combat-oriented players, they are less adept at dealing with electronics and security measures than the other classes. Simple enough. For those of you planning to use the ol' laser sword later on, keep in mind that the bonuses gained from advanced ranks of melee proficiency do not apply to lightsabers; that weapon has its own proficiency that you'll need to advance in. If the player sides with Jana Lorso rather than Chodo Habat on Telos IV, then Luxa will have Surik collect the owed credits from Opo Chano. A +/-6, for instance, should be scrapped in favor of a +3, just because, due to the way the cards hit the table, you're more likely to find a use for it. You can also erase any connection B-4D4 has with Czerka. This is a situation that calls for grenades if there ever was one; you might want to have two or even all three of your party members simultaneously launch a variety of grenades into the fray before the Vulkars can close in on you. Spare parts can be taken in and out of weapons, so if you find something that you think might replace one of your current items, you can strip the old item of its parts and put them into the new item to see how they compare. At higher ranks, this feat triples or even quadruples the chances of a critical strike, meaning that, at master rank, a weapon with a natural critical chance of 19-20 will have a 80% probability of a critical hit for each attack. KOTOR is a game that no Xbox owner will want to be without. Zaalbar's stats are the stuff of dreams for munchkin players everywhere; even Bill Gates would think twice before raising his attributes to levels like those of Zaalbar. Sniper shot works exactly the same as critical strike, except that it only works with pistols and other ranged weaponry. You can try a frontal assault, if you like, but the turrets that are set up in front of the entrance are incredibly resistant to most forms of damage; good luck getting past them. You may want to let one of your characters get up close, then throw a few ion grenades into the mix to hopefully knock most of its life away. Don't bother buying anything, though; he charges 15% more than another merchant you'll encounter in the next area. If you choose the wrong sword, or anger Ajunta during your dialogues, he'll attack you. H. Czerka (DSO) 1.. One last area of interest here, while not quest-related, is the Dueling Room in the southeastern corner of the academy. This isn't a problem for most players, since you do retain all of the vitality, feats, and skills that you've gained with the standard class that you began the game with. There are two different ways to prod on the main quest of finding Bastila. What follows is your climactic showdown with Bastila. This is the scion of the Sandral family, son of Nurik, who would appreciate learning of his son's fate. You can also blackmail the alien Czerka technician (the guy who gives you his credentials) and get 25 credits from him. yeah mine is set to Disable Movies=0 Disable Intro Movies=0. The attack number, which is displayed on your character's equipment screen, depends on a number of factors, including a character's level and class, their dexterity attribute, the type of weapon used, and what special feats you've selected. He's tough, but fortunately not quite at the one-shot-one-kill level that you would've encountered if you had challenged him when you first met, in the Lower City Cantina. You'll first need to obtain the T3-M4 droid from Janice Nall; after your conversation with Canderous, Janice will finally offer to sell it to you. And thus, you have yet another murder mystery to solve. If he could not pay the loan back, the Exchange would kill him. If Zaalbar is using a melee weapon, don't hesitate to heal him with one of your advanced medpacs; he'll be getting hit hard, and the regular medpacs won't be enough to outpace the damage that he'll be taking. Wookieepedia is a FANDOM Movies Community. You're going to need a hunting license while you're on Tatooine anyway, so once you get one, return to the hunting lodge. If you can stun both of the tarentateks, then concentrate your attacks on one of them until it falls, then repeat the process for the other. There are four of these in total, one before the fight, two during, and one that will end the battle. After all of the troopers go down, search the body of the red trooper for a prototype vibroblade, then head through the door to finally meet up with Carth. Next go to the Vivarium to rescue Mozo and get a key to Chodos Office. Go back to Yuka and you can knock the price down further with a persuade or Force persuade. Having a good blaster at your side won't always get you where you need to go; in fact, since you're unable to indiscriminately cut down the foolish peons who block your way, you may sometimes find that a silver tongue will gain you access to hidden areas and optional quests more reliably than brute force. You'll run into Dak Vesser near the entrance to the Valley proper; if Juhani is in your party, he and she will have a frigid little back-and-forth which causes Dak to run off after you're done speaking to him. You'll gain a new party member, Juhani, assuming you didn't punch her ticket back in the grove, and be granted permission to leave Dantooine. Elise is also found in the courtyard; she, too, has a favor to ask. This isn't a quest, yet; just some useful information to have. The value after the slash normally represents the kind of weapon that can overcome the damage resistance, but, for the purposes of KOTOR, you won't have to worry about your DR being overcome. Continue along the path and head to the north when you hit a fork in the road. Light Jedi, on the other hand, will often find themselves bending over backwards to adhere to the Jedi Code. The hale and hearty soldiers of the Republic benefit most from a healthy constitution, seeing as how it simply increases the amount of vitality you gain after each level-up. He says that if you kill Gadon Thek, he'll pay you 500 credits and give you Bastila, without requiring you to win the swoop race. Obviously, if you intend to bring a character all the way from the Endar Spire to Dantooine without leveling up, you're going to have a hell of a hard time doing so, since you won't have more than 6--12 vitality at most. The best combination of Force powers in most run-of-the-mill battles is almost always going to be master speed and Force wave. Players who intend to become Dark Jedi will have a much easier time in the game, if only because conflict resolution is reduced to picking the conversation options that will most quickly lead to bloodshed. Some of these, such as stimulants, are merely temporary boosts, but many items can be equipped to lend a constant bonus to a statistic as long as they are worn. Star Wars: Knights of the Old Republic II: The Sith Lords, Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide, Knights of the Old Republic Campaign Guide. Main article: Squad Tactics (XCOM: Enemy Unknown). So take a dive on the first run, and save your best effort for the second heat. This is obviously a substantial penalty, which balances the powerful effect of critical strike, and should make you wary of using this skill when dealing with multiple enemies, since they'll have a much better chance of hitting you and causing massive vitality damage. The first is simple: turn the game's difficulty down to easy. You can abuse his merely average deck for loads of credits if you have the time to save the game between each match. Speak to the prospective Sith in the Czerka store to get yet more background--it would seem that there's a Sith Academy instructor that hangs around the nearby cantina that you're going to need to impress. He'll spin a tale of woe and dread, and ask you to kindly wipe out the Mandalorians that are preying on the settlers in the nearby hills. Trask will display his courage by pushing you out into the hall to take the Sith on by yourself, giving you merely a lame battle cry as support. In the early parts of the game, however, Zaalbar is going to be one of your party's prime killers. As long as you play it straight, you'll get everything that you want: the Chieftain's gaffi stick, the Jawa captives, and the ability to look around the enclave. If you interrogated the prisoner, or fabricated the keycard, head to the supposed Sith Embassy in the East Courtyard; if you want to start a fight, warp back to the Ebon Hawk and head to the Sith's secured hangar. Sol'aa also sells a few cards. See Luxa Quests for the Dark Side path. Habat then allowed B-4D4 to leave. Once Juhani relates enough of her backstory, you'll run across a beast of a man named Xor, who apparently intended to buy Juhani as a slave at one point in his past. Scoundrels are the most skillful of the KOTOR classes, with scouts coming close behind, while soldiers, rarely the smartest people in the galaxy, lag far behind. This is a great skill to initiate just before a tough battle, or when you have a single powerful foe cornered and are dueling to the death. After you're inside, start picking through the bodies for datapads and other items. Surik paid his loan, and Opo Chano was grateful, promising to repay her. 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